In the Halo: Combat Evolved handbook, the Plasma Rifle's 'blueprint' is an overlap of a Needler underneath and the rifle on top. On top of all that, every single level in Halo 2 has something that will make you want to rip your hair out. Halo: Combat Evolved was originally going to have most of the weapons that were introduced in Halo 2 and Halo 3, but due to time constraints, most of the weapons were cut from the final version. While Halo 2 can be a made tad easier with another player, if anyone dies, it's immediately back to the last checkpoint - which is often frustrating thanks to Halo 2's poor checkpoint system. Most other Halo games provide options that ease the difficulty of Legendary by bringing another player along. To say Halo 2 is unfair is a severe understatement. Beginning on November 15, Captain Spark began sending in snippets from the game, collected with as little background noise as possible. That doesnt stop dedicated fans from attempting to catalogue them all. The third installment in the Halo franchise, the game concludes the story arc begun in 2001s Halo: Combat Evolved and continued in 2004s Halo 2. It's a lengthy campaign that constantly throws players into undesirable situations, including large, open areas filled with one-hit-kill snipers with dead-eye accuracy, Covenant Elites sporting shields seemingly made of titanium, literally everything about The Flood and the fact that enemies shoot faster than the player can, melting shields and killing the player in a fraction of a second. Halo had over 5000 dialogue snippets in it - Halo 2 has 3 times that many. Halo 3 is a 2007 first-person shooter video game developed by Bungie for the Xbox 360 console. Halo 2's Legendary difficulty is one of (if not the) hardest first-person-shooter campaigns to ever exist.